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- 14:12, 24 February 2014 HTML / CSS (hist | edit) [187 bytes] Phuein (talk | contribs) (Created page with "* HTML is based on HTML4, and can be extended to HTML5 functionality, such as canvas. * CSS may be manipulated freely. * Classes represent recognizable elements, such as cli...")
- 13:52, 24 February 2014 Text Client (hist | edit) [705 bytes] Phuein (talk | contribs) (Created page with "* The User-Interface is framed with HTML, styled with CSS, and made interactive with Javascript. * Imagery may be represented with ASCII art. Textual animations reflect chang...")
- 20:32, 20 February 2014 Clients (hist | edit) [292 bytes] Phuein (talk | contribs) (Created page with "* The '''Text''' client is basically like a modern <span title="Multi-User Dungeon" style="border-bottom: 1px dashed black;">MUD</span> client. * The '''2D''' client is a ver...")
- 09:54, 18 February 2014 Store (hist | edit) [762 bytes] Phuein (talk | contribs) (Created page with "The server's world is an object with properties. The world encapsulates, in itself, all the '''data''' that is relevant to its' own existence. This data is kept in memory, and...")
- 08:46, 18 February 2014 Track (hist | edit) [680 bytes] Phuein (talk | contribs) (Created page with "The only real responsibility of the server, beyond connecting players, is '''tracking changes'''. Changes to the world are either in ''real-time'' or for ''storage''. Storage ...")
- 08:39, 18 February 2014 Modulate (hist | edit) [699 bytes] Phuein (talk | contribs) (Created page with "By separating each functionality in the game world, into an '''independent module''' of its' own, both the server and clients can enjoy great '''flexibility'''. This flexibil...")
- 20:11, 17 February 2014 Serve (hist | edit) [153 bytes] Phuein (talk | contribs) (Created page with "Any client can connect to the server, using the '''WebSockets protocol''', matching Socket.IO. The server is designed to incorporate all clients. While the default clients ar...")
- 13:54, 14 December 2013 Server (hist | edit) [1,430 bytes] Phuein (talk | contribs) (Created page with "The server is a single folder: data - The database files. node_modules - The installed NodeJS modules. public - All the files that are served to the user, such as a local HTTP...")
- 13:31, 14 December 2013 Previous Mechanics Page (hist | edit) [1,209 bytes] Phuein (talk | contribs) (Created page with "The game mechanics are the different in-game systems that enable the players to interact with the game world about them. The HUDless UI lets the player '''view''', '''com...")
- 13:29, 14 December 2013 Unsorted & Old (hist | edit) [546 bytes] Phuein (talk | contribs) (Created page with "I have begun this project using Construct 2 by Scirra, but found the software wanting. However, I did find the work I did on that project's server very pleasant, which was all...")