Track

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The only real responsibility of the server, beyond connecting players, is tracking changes. Changes to the world are either in real-time or for storage. Storage changes are simple enough - as their logic is direct, and it is the real-time events that require careful handling.

Real-time changes to the world include the following:

  • The awareness of players to their surroundings.
  • The awareness of players to each other.
  • The awareness of objects (e.g. NPCs) to their surroundings.
  • The awareness of the world to each player (connection).
  • The awareness of the world to functional events (that require a response).